I want to have a type of mission in the game where you have to transport some boxes, or something like that, in a open trailer attached to your vehicle from point A to B, or through a series of checkpoints, without losing them (or most of them). So, today, I've made a test model for the trailer and attached it to a vehicle using a constraint from the physics engine:
----
About the game: I'm programming it using C++ and DirectX 9.0c. My chosen physics engine is Bullet Physics. No sound for now.
more info: http://blog.binarynonsense.com
@borya29243 Thanks. Adding weapons you can use is part of my plan but I have to add some more basic things first.
binarynonsense 1 month ago
good work, add vehicle damage and more map, bikes, shooting weapons?
borya29243 1 month ago
@MrFire2Burn Thanks! The trailer idea was inspired by the game tricky truck. I always thought it would be fun to have a type of mission in my game where you had to do something similar (the 'don't let the boxes fall from the truck' part), and after this first test I think I'll be able to do it :)
binarynonsense 4 months ago
haha cool, I like the idea of the trailer. Nice progress keep on the good work. Gr Fire
MrFire2Burn 4 months ago