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DirectX11 Deferred Shading Engine - Demo 07 : Parallax Mapping

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Uploaded by on Sep 5, 2010

Difference between BumpMapping & Parallax Mapping

Reference :
ATI article on Parallax Mapping : Reverse HeightMap Tracing
http://developer.amd.com/media/gpu_assets/Tatarchuk-ParallaxOcclusionMapping-...

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  • Dayum. Dat paralax.

  • Paralax and Bumpmapping are both good. However Parallax is more expensive, and can easily be overdone. Bump map, is great for subtle and background junk, less expensive to render.

  • "Reverse HeightMap Tracing"

    It's the first time I hear about it.

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