PH4T3's How to Make Maps for TF2 Tutorial - Chapter 5

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Uploaded by on Feb 22, 2008

This guide explains how to make the intel briefcase for the CTF goals of TF2. It also covers how to make a brush based entity for the trigger area where the enemy's briefcase is to be placed.

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Howto & Style

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Uploader Comments (mattdawg420)

  • ok i want to basiclly make an obsticle course were the two teams have to race to the capture point but i want to have them start with no ammo and i want premade sentries at certain points and stairs and i want to make a couple of rooms and have openings that you can go inside of but cant go out and i also want to make trees and something that moves around in a giant circle acrouse the map that plays can use to ride on like a ship... can you give me tips on how to do this please?

  • @peach8ibis I would suggest hunting down the Wiki from the Devs as it has much of those special things you want to do.

  • How do you make Capture Points?

  • @Krond2009 I made a prototype video and it was almost 30 minutes long due to all the logic things you have to do to make it work. I just need to redo the whole thing in HD and then I will be finished with the content sectino of the DVD that will eventually be released that has all this material in much more depth, HD, and will include the CtheC point info as well.

Top Comments

  • Thanks for this, this really helped me alot =D

  • how do i make it so i can select one side of an object at a time?

    (P.S-love you stuff thanks ph4t3)

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All Comments (110)

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  • where do u get the editor

  • @peach8ibis LOL basically? That's a lot of work that you'd be doing, if you actually did it, considering this is a year old

  • @anton9990 or KotH

  • How do you make control points or payload?

  • after i make a map, how could i share it with a friend? (is it possible?)

  • Just wondering can you make a casino themed tf2 map for a community?

  • Here's a question: where the heck is the desk from the valve ctf maps located. and is it required to be a brush entity or is it a prop?

  • How do I make capture points instead? :P.

  • Hey man, do ya know how to select single surfaces of block?

  • How do you make team specific doors? I went too developer.valvesoftware/wiki/T­F2/Team-Specific_Doors and it said to place a filter_activator_tfteam in the map but does not explain how.

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