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texTools 1.6 walkthrough 1/3 (maxscript)

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Uploaded by on May 22, 2009

Part 1 of 3 of a walk through of the recent 1.6 release of the texTools. TexTools is a maxscript collection that has a focus on UV and texture tasks. The script can be downloaded at:
http://scriptspot.com/3ds-max/textools-uv-toolbox-for-the-texture-artist

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Uploader Comments (renderhjs)

  • Is there a way to easily overlay multiple faces? I have like 50 faces that need to use the same texture.

  • @DeltaCommando52: Kind of yes, just select the shells and align them "align shells" in the pixel transform floater. I can't link to links here in youtube comments but have a look at the official website- it has some GIF animations showing exactly this.

  • hi, I tried the photoshop button and it works. My question is when you alter the image in PS is the change updated in real-time in 3d Max or do you have to re-open the newly created image?

  • @edwin11373 It only opens the associated texture if you already have one in your material. Which means that that button only works if a saved texture (bmp, psd, png, tiff, tga,...) is assigned somehow to the model or material.

    And of course if you overwrite in Photoshop that texture it should update it in 3dsMax.

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  • @renderhjs Thank you for your reply. I understand now. Sorry if I took a few days to respond. Btw, I stumble upon one of your wonderful projects TexRipper and I must say you are a very talented scripter/designer. I'm a traditional artist who's just beginning to dabble with 3d Max and other 3d software to make my life and my creativity less of a hassle. I tried TexRipper and already its becoming a very handy tool even in alpha status. You really know how to get to the core of what artist needs.

  • very good tutorial.

  • thanks for this amazing tool

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