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Forgotten Worlds VC Review

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Uploaded by on Jan 21, 2009

!BLOCK SIZE 29!

This is a review of the MEGADRIVE classic now available to download on Nintendo Wii via the Virtual Console

This is a review from the perspective of this being a VC game and not a review of the MEGADRIVE original.

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  • That's not necessarily true, the majority of smash hit arcade ports on the Amiga were worst than the 16 bit consoles at the time. Golden Axe, Strider, Final Fight and Street Fighter II are a few examples.

  • Didn't even know those ones hit the AMIGA. But I did spend a hell of a lot of time beating them in the arcade so I didn't really need to play them at home, 'cause I was on them alot XD

  • Both the Genesis and TG versions pushed the limitations of each machine trying to replicate the arcade experience. Although the Amiga was a very powerful machine, there were some very disappointing arcade ports as well, considering what it could do in terms of graphics & sounds.

  • I know, I had some of the awful AMIGA ports, but for the most part, AMIGA version blew console ports away. Things like Desert Strike, SWOS, Zany Golf, Pinball Dreams, Toki & Cannon Fodder played meh on the consoles.

    As well as the above.

    I'm lucky enough to have an older brother who's a gamer so I got to play a lot of consoles before my time such as the AMIGA and the Speccy and the Oric Atmos. And the AMIGA is still today a favourite machine of mine because of how well it's games were.

  • It's one of those, the arcade version is and always will be the best, I've never played the TG version but between an AMIGA and the GEN version I know fine well which version I'd rather play.

  • The Amiga conversion was much worst than the Genesis or TurboDuo. Horrible graphics and sounds, absolute garbage, it played nothing like the original and superior Capcom arcade game.

  • While the AMIGA one wasn't as good as the arcade, it was far better than this because of it's controls. Joystick was as close to analogue aiming as you could get with the game, and it was far better than a D-pad and buttons.

    AMIGA one also had voice acting and the sound was far better than this one bud.

    I honestly don't know if you've only played the AMIGA version on a shitty emu or if like myself you had the original game, but what you've described aint the AMIGA version.

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  • I honestly can't remember, it's been ages since I played it because I've since bought the PSP version of the capcom collection you've just mentioned, lol.

    What a weird co-incidence.

    Part of me thinks 7, but I'm not sure.

  • I've actually played this game right on the Capcom Classics Collection , It's probably one of the most challenging if not difficult shooter's I've played even compared to the 1940 series if you're playing it by yourself , Probably eats up more quarters than a Pseiko or to-hoe shooter. Honestly the last bosses attack pattern when he used the 8 way lasers the spread through his wings is a little hard to memorize.

    How many credits are on the genesis version?

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