Homebrew OpenGL Game Engine - Improved Lightmapping
Uploader Comments (suckxez)
Top Comments
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Everything about this reminds me of elder scrolls for some weird reason, even the music.
All Comments (30)
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reminds me of the world editor in warcraft roc and tft
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trees are from WoW
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Wow, this is a very impressive engine! You've done a great job on it. Are you currently using this in any projects or interested in doing so? I'd love to chat sometime about some ideas :)
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I really want this engine for my game now. Do you have any form of physics yet? Or is it purely rendering?
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...I love your trees. <3
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Really cool stuff, very grand scale. I just started with graphics programming, this is way beyond me.
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That looks like u have a wow private server and ur just floating around as a gm from loch modan to the dwarf/gnome place, if not that then thats really cool and keep up the good work
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Aay I want to make an open world game like world of warcraft mainly just focus on the graphics and world and then get someone to help me program my creations how do I make something like this what program/s do I need to use?
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Those are the WoW models & textures, right?
Very nice, I can imagine it was very hard work. I'm sure it took you at least two or three months if not more. How long did you worked on that?
M43k0 1 year ago
@M43k0 Looong. But I don't work everyday on that. Sometimes I even do not work on the engine for several months. I started programming the engine like 3 years ago.
suckxez 1 year ago 4
how to call this effect?
renanrdeathmetal 1 year ago
@renanrdeathmetal
It's just "static Lightmapping". You shoot rays from the sun at each map tile and check if the ray is hitting something (hills, meshes, etc.).
suckxez 1 year ago