3D Ocean Technology - Physics (WIP)

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Uploaded by on Nov 7, 2008

Buoyancy physics with Newton Game Dynamics.

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Gaming

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Standard YouTube License

  • likes, 5 dislikes

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Uploader Comments (Leadwerks)

  • I downloaded your evaluation thing. Yeah, less than 5 frames per second sucks, I feel sorry for anyone with a slightly old PC as they would be screwed if they tried to run a game powered by Leadwerks.

    BTW: I got this PC at Christmas, spend extra money getting a good graphics card and enjoy a smooth 100 or so frames per second.

  • If you can't run Crysis and STALKER, you can't run Leadwerks.

  • Do you think about making the waves fall over and white bubble shaders when reaching the shore.? (plus noise sfx) That would be more realistic. It's a little unnatural for waves that size to come calmly. <- You guys are top class, which is why you deserve sharp criticism. ;)

  • This is probably about as good as it can get without a more complex algorithm that would be much slower. The effect here comes at a pretty low cost.

Top Comments

  • i downloaded the free version of the engine andi want to know were can get the water mod

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All Comments (54)

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  • like crysis

  • That thing that is floating looks like a Pokemon latios or Latias. Google it and see why.

  • Very nice water physics, would love to see this in a full blown game!

  • Nice, but there is still attention lacking with regard to the smaller caustics created by the rock face and the shore--obviously the simulation would need to be supplimented by a scripted animation to add those details.

  • @xhogan89x and leadwerks engine is much more cheaper

  • the weappon looks like a fpsc model packk

  • @samm565 unity3d graphic suck, is good only for the free version but leadwerks is the best for simply, graphic and all!

  • wait what game was that?

  • I am looking for a (Coder) and a (3D moddler). If anyone is interested please PM me!

  • Will we be getting this type of water in the near future in future updates to Leadwerks?

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