Realtime-Raytracing using Distance-Functions

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
2,948
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Sep 20, 2009

Realtime-Raytracing of procedural volumetric data (warped metaballs) including reflection, shading, 2 lights, shadows and ambient-occlusion.
Computation done in CUDA and executed on a GeForce285.

Just a fun project I started a few days ago when I heard about distance-functions (thanks cynic ;)).
It's not really meant to be entertaining, so don't expect anything spectacular to happen. ;)

Feedback welcome...

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (xortdsc)

  • maybe i will some day, but mostly i'm to busy with other projects. this was just done in a few days because i was curious about the technique and wanted to try it out.

see all

All Comments (7)

Sign In or Sign Up now to post a comment!
  • nice nice

  • Excellent effect! You are also a fast coder.

  • very nice (looking) - Can I have this programm? It would be very good. Thanks

  • Make a demo about it !

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more