Realtime-Raytracing of procedural volumetric data (warped metaballs) including reflection, shading, 2 lights, shadows and ambient-occlusion.
Computation done in CUDA and executed on a GeForce285.
Just a fun project I started a few days ago when I heard about distance-functions (thanks cynic ;)).
It's not really meant to be entertaining, so don't expect anything spectacular to happen. ;)
Feedback welcome...
maybe i will some day, but mostly i'm to busy with other projects. this was just done in a few days because i was curious about the technique and wanted to try it out.
xortdsc 2 years ago