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Super Mario Bros. 3 lost levels (Part 2)

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Uploaded by on Jul 4, 2009

The other 8 lost levels in Super Mario Bros. 3. Be on the look out for 2 unused enemies and the real exit in lost level 6.

Please look at the video description for part 1, which has a link to my website that has the codes needed to access these lost levels.

Originally uploaded:

Original separate videos: October 2006
Updated version: April 04, 2009

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 2 dislikes

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Top Comments

  • Unused Enemies:

    Green Parabeetle/Buzzy/I don't know which it is.

    Gold Cheep-Cheep.

    Hurray for being the first person to post them. Boo for everyone going to thumb me down for doing that -_-.

    Great video. 5*s.

  • YOUR LIKE SOOOOOOOOOO GOOD!!!!

Video Responses

This video is a response to Super Mario Bros. 3 lost levels (Part 1)
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All Comments (12)

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  • I remade some of these levels on Super Mario Bros X.

  • Its pretty obvious why some of these levels aren't found inside the game, Some lack backgrounds (6:09), have graphical bugs (1:33), or lack too much gameplay elements (8:00), or are simply very lame (2:40). They probably wanted to implement some of these levels, but ran out of time to fix the problems, heck perhaps there were originally more lost levels which they did manage to implement into the game on time, who knows!

  • The cloud level is actually on the box

  • They are real, but you can only access them with cheat devices.

  • thank you !! good video :D

  • great job!

  • real

  • Are these really in the final cartridge or just hacks?

  • nevermind on that, it's probably because the gg codes don't activate the autoscrolling for level 14.

  • megaman52, do you know about the hidden area in level 14? You need a P-wing to get to it, but I managed to get to it on my NES when I seen the original video back when I had my whathappensnexthu account.

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