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Shattered Wrath RPG Preview

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Uploaded by on Apr 16, 2009

A project for Software Engineering at UMKC (Spring 2009), development spanning from late January to early May.

Programmed with C++, SDL, and Lua

Music is public domain.

Tile graphics from various RPG Maker sets

Sprites original by me (you'll see Ayne walking around :P)

The version for class is due April 27th

http://infinitehat.moosader.com/

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Gaming

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Standard YouTube License

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Uploader Comments (LusikkaMage)

  • A "tester?"

    So more like a "Bullshit position taken by a douche who is only doing this to get credit?"

  • No, not so much. He didn't chose it, we just didn't really have enough positions available. :P

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  • @liquidmetaltech Working as in Functional. These things take iterations to write, and you don't just start by writing GUI code and implementing functionality later.

    It's sort of like how you don't finish all the graphics before you even start writing the game. You need a working engine before you put a shiny shell on it.

  • @liquidmetaltech CamStudio is why, not so much the game itself.

    I'm sure RMXP is also way more optimized than my homemade engine, being as it's made to make a profit.

  • @LusikkaMage

    ... a working battle system is a joke. It would be correct to say you have the base of it set up without bugs. But implying that is finished is stupid.

    P.s. for a game made from scratch why does it lag so much? It lags like rmxp lags. And rmxp lags way too much.

  • @LusikkaMage

    are you serious? You're working with constaints and limitations and the design and rules follow limitations. IF not, then all rpg's would look different. Instead everything looks like an rmxp game.

    "We have a battle system working but right now it's text" - lol, you have to be joking, even I have made a more complicated (but not complicated at all) text battle system than that. It took away hp's from health. lol. Ok so it wasn't much more complicated, but calling that a working ...

  • I like the music alot.

  • LOL. I spelled it backwards, you just don't know that.

  • LOL

  • Exactly.

    Actually what got me into making games was my curiosity for how things work. This meant that not only would I be able to investigate reality, but also alternate realities, thus why most of the programs and make, and record videos of, are simulations of either reality, or some alien physical process. :)

    Anyways, thanks for replying. ;)

    Take care

    -Matt

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