This proves my theory on Shin Akuma's version of the ShunGokuSatsu. It was given the same value as the Misogi. His version is an unblockable *attack*, and if it hits, it will do the grab animaton. That is why all the AutoGuard moves from Geese, Karate, Ryo, Kasumi, Dan and Hugo stop his ShunGokuSatsu. But Akuma's exceed version has a value of a pure *grab*. AutoGuard is good against *attacks* not grabs. Anyways, that's good to know.
this is like super demon/ultra demon in SF4 ;D
completely different properties
AgentSpinhead 2 years ago
It's SNK's style for grabs which is why some grab characters can actually combo their special grabs after a normal attack. Both versions of Akuma can combo it but Shin's is an unblockable attack compared to Akuma's grab version. It's the only game that has it this way. All Capcom games are just grabs.
acidglow 2 years ago
Im kinda new to Snk Vs capcom, so could you tell me what "auto guard" is please? Thank you
reixo 2 years ago
Some moves have an automatic blocking feature. there are 2 versions.
1. The move will auto block for you, absorbing the attack and then you are free to manually do a counter while the enemy is still doing their "hitting" frames and you are free to do something if you are fast enough.
2. This move absorbs the attack and does an automatic move for you.
If you go to my "uploads" tab and in the search type "autoguard" it will show you more videos demonstrating this move.
acidglow 2 years ago
I would assume that the best chance to use "Shun Goku Satsu" flawlessly without the opponents blocking it or avoiding it, would be to have them knocked dizzy so that way they'd be helpless and open to the attack.
MDthornton83 3 years ago
The best way is to combo them. Since this game's combo scheme is based off SNK games, you can combo them after certain punch and kicks and it will connect.
acidglow 3 years ago