Land animation for heavy state character. The heavy state doesn't have a jump function, but because it bounces off of the starfish bounce-pads, it needs a land animation. The brief wiggle before the land is used by the unreal engine for the 'air-time' between jumping and landing. that's why it doesn't flow like it should. http://www.voidthegame.com
Link to this comment:
All Comments (0)