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XNA 3.0 - 2D Rope Physics

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Uploaded by on Jul 2, 2009

2D Rope physics simulation in XNA 3.0.

Low frame rate is caused by recording software - Runs at over 2000 fps normally (with XNA frame limiter disabled).

Link for those interested in how this works, or how to create something like this for your own game/project: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=40

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Science & Technology

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License:

Standard YouTube License

  • likes, 4 dislikes

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  • wow! 2000 fps!

  • Rope physics looks very complex. Thank you for uploading this video and providing the link so that other people can learn more about programming.

  • @goodwill295 Just read through it and the notes and you should have atleast some insight on how to get it working in XNA

  • Is there any chance that you could host this file somewhere. I'm trying to follow the tut on gamedev but it's in c++.

  • You are amazing! Thank you so much for this!

  • awesome

  • Who dared give this a low rating? This is really cool. I love things like this, particle physics, rag-doll, etc.

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