2D Rope physics simulation in XNA 3.0.
Low frame rate is caused by recording software - Runs at over 2000 fps normally (with XNA frame limiter disabled).
Link for those interested in how this works, or how to create something like this for your own game/project: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=40
wow! 2000 fps!
liveoles 8 months ago
Rope physics looks very complex. Thank you for uploading this video and providing the link so that other people can learn more about programming.
Soulsphere001 1 year ago
@goodwill295 Just read through it and the notes and you should have atleast some insight on how to get it working in XNA
Drakaru 1 year ago
Is there any chance that you could host this file somewhere. I'm trying to follow the tut on gamedev but it's in c++.
goodwill295 1 year ago
You are amazing! Thank you so much for this!
goodwill295 1 year ago
awesome
IxMarCuSIx 2 years ago
Who dared give this a low rating? This is really cool. I love things like this, particle physics, rag-doll, etc.
HythlothCoder 2 years ago