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Export, Import and Implement a Custom Weapon into UDK part 1/3

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Uploaded by on Jun 9, 2010

Basic tutorial on exporting a 3Ds Max weapon model into Unreal Development Kit

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Education

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Standard YouTube License

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  • i need help please my bones a crazy:D I can not put the bones on the weapon. flying through the program. i hope you can help me

  • udn.epicgames (dotcom) /Two/ActorX

  • Now that's some Slicing & Dicing SIC Shit! Love it!

  • @jaguarjay13 I have used an element animation. So attach everything and animate the bolt as a seperate element.

  • How can i add Multiple moving parts to an animation? For instance i want to create a fireanim so THE gun kicks background and THE bolt kicks background too

  • @RefleX525 There isnt for maya and the FBX workflow doesn't work well with 2012 usually because they know its gonna be buggy and change a lot when the new auto desk software is released

  • What version of UDK is this?

  • why is there no actorx plugin for 3ds 2012?

  • great tut man....keep it up

  • does the same principle apply if im exporting from blender??????

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