Finally got there! haha, it looks great, nice story too! Criticism: use a sky object with only reflections turned on in a composition tab for your HDRI reflections instead of environment channels for 2 reasons: The reflections on the clock face and bells are different; and the reflections on the inside of the bells are... wrong. :P and for the key at the end, as it's metal with those heavy sound effects, you should up the weight in the rigid body tag to make it fall faster! Hope I help! :)
@FragPl0x I used a sky envirement, but I rendered the glass separatly from the clock. The reflections on the glass of the envirement weren't that good so I used an other. Now I think of it it's kind of weird to have different reflections. Anyway thanks for the advice, there not many who gives some helpfull critisism.
This is amazing derk i see you becoming very big in the future brother :)
iFlexDesigns 1 month ago
@iFlexDesigns We will all do :)
Xoireqe 1 month ago
that blew me away!
JosshhHD 1 month ago
@JosshhHD It killed me :(
Xoireqe 1 month ago
Finally got there! haha, it looks great, nice story too! Criticism: use a sky object with only reflections turned on in a composition tab for your HDRI reflections instead of environment channels for 2 reasons: The reflections on the clock face and bells are different; and the reflections on the inside of the bells are... wrong. :P and for the key at the end, as it's metal with those heavy sound effects, you should up the weight in the rigid body tag to make it fall faster! Hope I help! :)
FragPl0x 1 month ago
@FragPl0x I used a sky envirement, but I rendered the glass separatly from the clock. The reflections on the glass of the envirement weren't that good so I used an other. Now I think of it it's kind of weird to have different reflections. Anyway thanks for the advice, there not many who gives some helpfull critisism.
Xoireqe 1 month ago