XNA SunBurn "Surreal" WIP
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Uploader Comments (bobthecbuilder)
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All Comments (3)
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That looks amazing.
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I would be interested in frame-rate, performance, hopefully xna and the jit-compiler works great, I dont want to judge such issues from a video on youtube
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(Btw: SunBurn url now included in the video description)
bobthecbuilder 2 years ago
Yo bobthecbuilder, I'm just starting to get into maya and 3ds max, any thing you can point me to to get started, for a beginner. I have a few engines at my disposal, Unreal 3, Unreal 2, and valve's source sdk. Any recommendations? I've also bought about $600.00 worth of learning materails for each. This is something I'd like to do for a career, any help would be much appreciated.
mbe102 2 years ago
Hi mbe, the great artwork in this wip was created by one of our artists (not me), so I'm not able to give very detailed artistic advice, but I can help out on the tools and engine side.
U3, U2, and Source are great engines, but all use brush-based level creation, which involves building levels up from many convex boxes using the engine's custom editor. Meshes can be imported from max/maya/xsi/... but are used mainly as props, characters, and vehicles.
bobthecbuilder 2 years ago
SunBurn allows us to use meshes as both the levels and props. These are imported in fbx format which is supported by all major, and most smaller, modeling apps. SunBurn also uses dynamic lighting, which helps with real-time light placement and editing, whereas the others mostly use static lighting, which can take time to recompile and see the results.
bobthecbuilder 2 years ago
If you'd like to build up a portfolio of in-engine renders and videos of the scenes you're creating, I would say a system similar to SunBurn might be better than trying to redo much of your max/maya work in brush-based editors.
bobthecbuilder 2 years ago
(Btw: SunBurn url now included in the video description)
bobthecbuilder 2 years ago