Battlestar Galactica: the Board Game review - with Tom Vasel

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Uploaded by on Mar 24, 2009

Tom Vasel reviews BSG: the Board Game

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Top Comments

  • Run out of fuel, you die! Run out of food, you die!

  • @ChakaaDemus All you've done is bleat in a desperately insecure way about your "rather high" IQ and your "really good-looking" girlfriend. Next you'll be telling us your dick's bigger and your dad's got more money.

    Once you leave school and join us adults you'll quickly learn that sort of thing doesn't impress anyone.

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All Comments (83)

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  • I only enjoyed this game in the first several games, and then pretty much got tired of it. The fact that there's so little to do in the game as a human, unless there's a major attack on the ship, really ruined it for me.

  • @FernandoMontelbon There's rules for it on the FFG site (under FAQ). You just don't have a secret cylon, it's your turn, then after crisis, it's your turn again. No board game is as fun solo as with people, but it wasn't bad. I imagine playing only co-op would have a similar feel.

  • @ChakaaDemus fuck me. I hope in the year that has passed since you vomited up that comment you have grown up a little.

  • @themaster408 "Solo was actually ok, just not nearly as good as with people."

    How do you play solo? I can't imagine the game really works alone?

  • @landsverkchristian Because you go really crazy if you're out of morale and we will go kill ourselves

  • how can you die if you run out of Moral

  • @JENDALL714 Haha, no way. I never knew one existed. I wonder if there are any pics online or anything. How's the game play mechanics? Similar to the new game?

  • I had the original board game in '78

  • @starlinej

    tnx,  :)

  • @UFOinterceptor Turns have 4 distinct stages.

    First, you draw skill cards as noted by the numbers on the bottom of your character card. Tigh, for example, draws 3 tactics (purple) and 2 leadership (green).

    Second, you (optionally) move your character. Moving between ships requires you discard a skill card.

    Third, you take an action. This can come from a card, your character card, or your current space.

    Finally, you draw a crisis card and resolve the text on it.

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