This has been recorded for the "niggles" thread on Facepunch Forums.
Please, do not post if you have absolutely no GLua knowledge.
ParticleEffectAttach with a PATTACH_POINT_FOLLOW on a ClientsideModel makes the ClientsideModel lag behind, (inb4 someone asks if I'm using SetRenderOrigin/SetRenderAngles - yes, I am) ParticleEffect doesn't do this.
This creates a big problem - use ParticleEffectAttach to attach a particle effect and make the model lag behind, or use ParticleEffect and have the particle effect not change it's position, but have the model not lag.
Theys got accepted yey :D
Ndsbot 1 month ago
@CoderToBe I've fired a similar gun at a range before and they made a bit less recoil than the SWep in the video, but I was resting it on a table or something while shooting so it would probably dumb it down anyway. I'm assuming it would have almost the same recoil IRL. But in the video, it does seem a tad strong in a way.
SuperEmoBros 2 months ago
NMRIH is a rly good game :)
M92FSINOX 2 months ago
@leeroynewman 8D
tonihomi 2 months ago
D8
leeroynewman 2 months ago
You still can attach particles via .QC, if you can get model sources although.
I use this way.
TheSuperHeroBoy 2 months ago
it feels like he's made out of rubber
MrHeadHopper 2 months ago
@CoderToBe My dad has one of those .. And trust me they sure give you a KICK
MyThePooP 2 months ago
I know that this is supposed to be realistic and stuff, and it is, and it's turning out to be a rather superb product, but
The recoil on the shotgun seems a tad strong. I mean, I've never shot a shotgun, so that's a given, but I'd think that a trained mercenary would be able to maintain the recoil at a minimum.
Sorry if this is an inconvenient or aggressive response. I didn't mean to word it like that, I'm just giving you my ten cents. :c
CoderToBe 2 months ago 2
BOUNCY BOUNCY
JimtheCitizen 2 months ago