Another blast from the past, back when I was developing the 2D animation package used for the YSRnRY documentary, this time based on Tetris. It was really just an excuse to test out my rotation code, and you can see the limitations of relying on NetPBM already - check out the poor antialiasing. I now use POVray for 2D animations (well, most of them), and you get sharp images out of that.
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