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pixelcave update 20-08-2011

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Uploaded by on Aug 20, 2011

finally, a new update, i've been rather absent on the matter of pixelcave lately, since it kind of broke when i created the worldgen class and implemented it, it seemed so hard to fix i gave up on it for a while, the problem ended up being the fact that i was filling the world up completely, vertically at least, and it would therefore get stuck in a loop on the start of the worldgen
this didn't really make sense to me because i was filling only the regions between 100 and 700 pixels vertically in my 1000*1000 field, but meh, i have changed this, and will hopefully some day be able to make the world cyclic as well, that would make things that are bothering me now a lot easier

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  • @cromoman94 Given the sheer amount of particles, I would assume sandbox game.

    Oh so punny.

  • very cool

    you planning this as a platformer, or as a sandbox game?

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