MMF2 advanced platform tutorial 1

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Uploaded by on Jul 16, 2010

A tutorial showing how to put a health counter and a quick enemy movement into your multimedia fusion 2 game.

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Gaming

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Uploader Comments (philomatic93)

  • Why didn't you just use a path movment for the enemy?

  • @TheMrByrom Because when you use sensors you can make it however long you want it to be and still have one active object for the enemy. When you use path movement all the enemies walk the same distance.

  • if you can. Can you do a tutorial about effects? i dont find a tutorial of how to do a after image effect. like for example Alucard Runs in Symphony of the nick. i want to add that effect when my character runs but i dont know how to do it :(.

  • @TWF0ZOK I would, but i cant post any videos at the moment because my computer died. But i think you can just make another copy of your character and make it darker then put so that every 1 seconds then you create character copy at 0,0 of player. Something along trhose lines, I think.

  • Thanks, but how can you make a save point? Like if you die you restart there?

  • @TheHystericalDude make it so when you collide with save object you set players alterable value to one. then when the player is destroyed and alterable value equals 1 then you create player at 0,0 of the save point. then if you want more make the second ones alterable value 2 then 3, etc.

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  • I'm Making A Sonic Game And I Need Help On Screen Scrolling

  • A tutorial showing how to put a health counter and a quick enemy movement into your multimedia fusion 2 game. hablo español cuando dijiste__ put a__es un groseria

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