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Getting mocaps in Daz Studio using Animeeple - (2 of 3)

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Uploaded by on May 5, 2009

in part 2 we process the BVH we obtained in part 1
by applying it to a Second Life Avatar then transfering the animation
to Aiko, through the Pose Preset Animations ( File Save-As/Pose Preset )

link to the poser-compatible SecondLife Avatar
http://secondlife.com/community/avata...

music by Caerou excerpt from the piece "Le couteau" from the album "La leçon"
http://www.jamendo.com/fr/artist/caerou http://caerou.free.fr/


Credits for the mocaps used in this tut
from mocap.cs.cmu.edu:

"The (motion captured) data used in this video was obtained from mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217."

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (mcasual)

  • The skateeffect can be fixed with the poser itself. But all that is finally to much work! Ore not?

  • a scene like that could take says to animate "by hand", but "cleaning" this animation could take only hours, so i'd say it's worth the patient work :)

  • That's true. A cleaned mocap is ever better than a selfmade animation. But have you tired out this all with a more complicated BVH like at example 87_03.bvh or 87_04.bvh?

  • i tried with mocaps from the 01 pack only, but there's complicated moves, climbing ladders, jumping, swinging and it looked ok. if you go at the web site of the university ( see in the description box ) you can see the humans who recorded the movements

  • There is another way to fix that minor shlder problem.

  • in part 3 i return to animeeple and do the T-Pose step correctly - and the end result on Aiko is perfect - i read a minute ago that it's hahne at CGspeed that added the z-axis t-pose on frame 0, to speed up work with motion builder

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All Comments (4)

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  • This is nice, Thankyou !

  • i have to finish learning to use animeeple - it's the age old problem, people (me) just don't want to read the help files !. but i will watch all the tutorials on your youtube channel :)

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