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Art of the Game: BioShock 2: Part 5 of 5: Level Designer

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Uploaded by on Feb 26, 2010

http://social.zune.net/tv/series/Art-of-the-Game/73bc6fdd-1b11-444b-a8c7-edd7...
Bioshock 2: Art of the Game part 5 of 5 with rest of episodes exclusively on Xbox Live and on Zune.

Search for Art of The Game in the Zune Gamer TV section on Xbox Live to download the full series!

BioShock 2: Level Designer (Art Of The Game Part 5 of 5) S03E05

In the final episode of the five-part Art of the Game series about the making of BioShock 2, 2K Marin level designer Steve Gaynor walks us through the opening level of the game and talks about how the tight relationship between the art and design teams played a key role in the games look and feel. See how previously submerged spaces like the Adonis Luxury Resort create a new look to Rapture, as alien-looking sea life adorns the level. In addition, learn about how playing as a Big Daddy offers new abilities like fighting underwater and using the new environments as your weapon.

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TAGS: yt:quality=high Bioshock 2 Bio Shock 2 Shock Irrational Games 2K UPC 710425315510 MPN 39553 splicers big sister Art of the Game AotG level designer Steve Gaynor

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Top Comments

  • when i go to college, this is what i want to learn how to do

  • @zombiekicker its mainly for people who want to do this in the future to get an inside view

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All Comments (107)

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  • @nxt2345 UDK FTW

  • @ustoledmysammich well. in the editor its alot of modes. Wireframe, lightmode, Normal texture and so on. its fun to make maps ! :)

  • Those wireframes hurt my eyes, building those from scratch feels like it'd be a living hell, I don't know how he does it and enjoys it...

  • Hot Scoops!

    

  • im 14 years old and i love video games. I created a game by using C# and it was text based. i know alot about video game graphics that when i talk to my friends about video games I have to explain to them every detail i know. C# is great for making games for PC, xbox, and zune.

  • @drawingdude4711 I am in the games industry and I'm a year older than you. I have been studying level design since I was 7 so I have a few tips. Get used to dead lines my dead line is usually an hour for basic design then another hour for brush-up. Get used to a range of different tools from UDK to a 2D mario level editor. You'll start off small in a indie team then work your way up you don't jump into games like this. If you want some experience you can always work with me to create a game.

  • One of the best games ever created :-)

  • I learnt most of this at home!

  • @ReesesMonkeyXP you dont need to go to college you can learn it at home

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