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Blitz Coding - Writing a platform game - Part 1

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Uploaded by on Oct 8, 2008

Part 1 of how to write a Tile Map editor in Blitz, this will run along side a series on how to write a platform game which will use the maps we create using the editor. The first few tuturials will be for the map editor before we start looking at the game side of things.

Download the source code and media files at:
http://www.savefile.com/files/1828568

Also, keep up to date on my blog at:
http://coffeeinduced.wordpress.com

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Education

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Uploader Comments (amcadam26)

  • Minecraft in 2d :D

  • @Mbadly hmm, I like that idea! Might be cool to try to write something like that!

  • LOL - I love your videos, but you sound so fed up from about 4 minutes into this one.

  • yes, sorry. I think it took me about four or five takes to get it right, so I was starting to get a bit fed up.

  • you think that a blitz game can be made without a blitz made level editor like using mapwin147??

  • if you can read the level file properly in your blitz game then yes this will work fine.

Top Comments

  • links for source are dead. Can you update it?

  • Why would you give up ?

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All Comments (42)

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  • @jahkahjah

    yea terraria wasnt out when i wrote that comment. THEY STOLE MY IDE IM GOING TO SUE THEM lol :P

  • @Mbadly kinda like terraria 

  • I find this incredibly un-helpful. I'm sorry. It just didn't help for shit. Sorry.

  • minecraft or terraria?

  • @DJBigz1988 you have to put that

    map(x,y) = readint(infile) into a variable. For example

    map = map(x,y) = readint(infile)

  • @Mbadly terraria?

  • im having to translate it over to blitzmax and i just started using blitzmax on the line map(x,y) = readint(infile). blitzmax tells me the expression must be a variable.

  • could you make another video showing how to use arrow keys to move the screen around, i couldnt figure out owh to with the code.

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