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C# game project physX, DirectX shader

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Uploaded by on Jul 3, 2009

A game-sort-of program developed for Multimedia Systems Programming class on Wroclaw university of Technology

Game based on XNA framework, uses PhysX , simple multitexturing shaders.
developed with: 'Bidzik', Ciacho and GregB.

Category:

Science & Technology

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License:

Standard YouTube License

  • likes, 6 dislikes

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Uploader Comments (wojteqj)

  • what game engine did you use with XNA?

  • @Mummie560 none, xna is just used to host the app, rendering is done by own managed directX code, hooked up with physX. The xna framework was used only because of the main class structure, and easy input and sound access.

  • YES :] CS Sound ;]

    I DID:

    AWP ZOOM

    SOUND ;]

  • @nastarkill indeed he did ;)

  • @spellBoundSolution : there actually were some boxes shooting at the player to represent enemy's, but as we had no time to do proper models they were just more evil boxes :P

    @h2sk8ter2 : true

    @safegold, @phoenix13nl, @konrad12xpl, well yeahh.. :P i,ve made the models, and gues what, inblender they had proper textures, but we srew something with shaders in final, nd freind of mine who did the GUI didn't actually care for the gun model

Top Comments

  • you need an artist :P

  • @lRever

    lol thats true 3d artist!

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All Comments (46)

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  • sell the game, most people these days sell games that are crap and make loads of money i could name so many lol

  • I would totally buy this game dude... SELL IT!

  • Boom :D

  • You could at least make the gun on the HUD and the gun you're holding be the same thing.

  • @nastarkill nice you copied images from cs 2d and sound from cs 1.6

    you are smart :D

  • awesome work!! Congrats!

  • why no fire spark on the gun when firing?

  • You used for your AK-47 a HK XM8 Model :D

    But great work :)

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