yoshielectron provided the timer code in his website. L resets, D-up starts, D-down stops.
The health meter shows garbage graphics when the health is above the normal maximum and when mario lands in water. Level select is part of the code because it is no fun without it.
8125502A 3200
81254226 4401
81254236 4400
8133D3D0 3C04
8133D3D2 8034
8133D3D4 9485
8133D3D6 B21E
8133D3D8 24A5
8133D3DA ????
8133D3DC A485
8133D3DE B21E
8133D3E0 03E0
8133D3E2 0008
810EE060 8033
810EE062 D3D0
812541D8 0000
812541DA 0000
8125501A 0000
81254180 0000
81254182 0000
8024B197 0040
D033AFA0 0008
8033B25E 0001
D033AFA0 0004
8033B25E 0000
D033AFA1 0020
8133B26C 0000
A032D58C 0001
These are the estimated points of death assuming no damage was taken.
Damage has a greater effect of shortening time on the longer time values.
The video above uses FFFA.
These aren't interesting parts of the video.
????*
FFF0 0:25
FFF2 0:29
FFF4 0:34
FFF6 0:41
FFF8 0:52
FFF9 1:00
FFFA 1:10
FFFB 1:24
FFFC 1:45
FFFD 2:18
FFFE 3:29
FFFF 6:58
This is cool (: handy for breaking your records and stuff.
deanmcglynn 6 months ago