C++ Tutorial:: 3D Collision Detection
Uploader Comments (dexxx83)
All Comments (9)
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why is he so excitedv and over hyped?
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nyahhhhh welcome to another c++ tutorial
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don't sound so excited...
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@videosnax he used an Unregistered Hypercam program, it shows right at the top left corner.
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So what about in a 3D environment? Would you get the position of an object using some sort of GetX(), GetY(), and GetZ() functions, take the area of the object, and as long as the second objects' location is relative to the location of the first objects', test for the size of the area (if (object2.area <= object1.area) { stop_animation();}) ? And then of course, add a bunch of physics to calculae how far the object is "thrown" and stuff...
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what program did you use? the text looks nice and clear.
excelent tutorial, but i have a question, if used in 3d environment i'd just have to add the third parameter for depth and that would be a bounding sphere, but what if i need to find a collision between a bounding sphere and a binding box?
elqueseam 2 years ago
Yeah for 3D you would just add a thrid parameter. You might want to check out my vector class one that I have, it shows you a more effective way of making these. Im not to sure on the box though.
dexxx83 2 years ago
I used hypercam, and visual studios c++ express
dexxx83 2 years ago