Further experiment with Junaio Channel Creator.
I finally manage to have a smooth workflow to bring 3D objects and animation from Maya into Blender, and then into format that Junaio likes. A single interaction of 3D animation is possible, from action A to action B.
On this simple demo, I am showing one example where you can use an Ink image or Tattoo marker to then have Junaio to track and project augmentation. As we may know, Junaio allows for 3D object and Video (under 10MB) , which is quite suffice.
Hope you like this video. You can ask me question at the comment below.
@badaliana only MD2 format actually works with JUNAIO Creator. OBJ does not work. Anyhow, OBJ cannot be animated so MD2 is better.
In order for Particle Animation to work, you need to bake it into animated polygon mesh shape that interpolates. In theory this should not be a problem.
The Blender MD2 exporter could only work from Blender 2.49, which is a hassle in itself because I work mostly using 2.5x. I need to always open the scene in 2.49 from 2.5x.
What issues are you having?
enzym 6 months ago
did you use .obj or .md2 format? have you tried exporting animation from blender? specifically particle related.. has it worked? I'm having issues with the md2 format can you guide me to the right direction
badaliana 6 months ago