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Tatsunoko vs. Capcom 4

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Uploaded by on Jul 13, 2008

STUN GUN HEADBUTT!!!!!!!!!!!!

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Gaming

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  • likes, 4 dislikes

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  • alex fucking better be broken after sf3

  • New characters require re-balancing. Maybe not the whole entire roster, but it does require re-balancing to some sort of degree. Also, it is not Tatsunoko that is creating this game nor its fighting engine, but Capcom. In addition to new characters, community feedback is incentive enough to try re-balance some characters out. I'm not saying perfect balance, but a community responds more than a play-test group. Capcom will more than likely address well-known issues within the game.

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  • Why stay grounded vs Alex? He has no double jump and crappy air attacks. He is best on the ground, so why stay there? I would jump away and dive kick to the corner all day too. Especially once my other character just got ko'd in 1 combo from being grounded lol

  • That guy does NOT know how to use Batsu. You don't jump around all the time, you stay mostly grounded and put some standing combos on the person then when your about to knock your opponent away you do leg sweep then your hyper beam while they are falling back in the air...surprisingly i'm not a nerd at school...they don't know i like this though XD lol.

  • holy shit! that stun gun headbutt got hyper-nerfed in ultimate all-stars

  • @justin2273 fixed in the new version :P

  • is that fixed in the us version

  • 3:18

    UP UP AND AWAY!!!!!!!!!!

  • In the US, TVC I don't believe this "Infinite" is possible, any physical attack after the stungun headbutt causes the opponent to fly backwards slightly.

  • @Flambauche I agree but no capcom vs dragon ball...only dragon ball is needed and maybe some cameos

  • Rofl, Batsu was wasting meter like it was nothing...

  • LOL The game I have doesn't do that much damage they must have custom settings.

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