Upload

Loading icon Loading...

This video is unavailable.

Video Games for Learning

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to like EDCflix's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to dislike EDCflix's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to add EDCflix's video to your playlist.

Published on Sep 13, 2012

How can digital games support conceptual learning? And how can games be made accessible and useful for teachers? Those are the questions addressed by Possible Worlds, a five-year research and development effort led by EDC's Center for Children and Technology (CCT). The project, funded by the U.S. Department of Education's Institute of Education Sciences, developed four modules of supplemental materials, each with a digital game as its centerpiece. The modules address topics covered in middle-school science, and each focuses on a persistent scientific misconception. This video illustrates the game development process and presents the theory and research behind the project.

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

The interactive transcript could not be loaded.

Loading icon Loading...

Loading icon Loading...

Ratings have been disabled for this video.
Rating is available when the video has been rented.
This feature is not available right now. Please try again later.

Loading icon Loading...

Loading...
Working...
to add this to Watch Later

Add to