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Shoot3D Motion Capture imported into Source

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Uploaded by on May 13, 2008

Original video showing off Shoot3d:
http://www.youtube.com/watch?v=bbFqio_p7X4

BVH acquired from their site, adapted onto SDK VALVe Biped skeleton with XSI MOTOR, decompiled a model using the VALVe biped, added animation to it, recompiled, made faceposer scene showcasing the animation, blended with the default idle animation using the scene ramp, set up environment in hammer, compiled map, recorded using the game's built-in recording tools, then finally after effects then youtube. Just in case you asked for the steps...

If you want the SMD for some reason, just contact me...

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Uploader Comments (mm3guy)

  • With a few adjustments it can look good. I like it.

    Ditch the minute long intro text next time.

  • That was like, the first day I opened After Effects, so that explains it :-P

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  • Hello i saw your motion capture video man how did you do that i've been looking everywhere for a tutorial

    Im using 3ds max for animations and well i got a few free

    .bip files from the net that people did in mocap i wanted to ask you if you can teach me how you did it and wat program you used.

    And if i could have the .smd file.

  • Can you help me out with this I'm working on something similar

  • kinda looks like C-3PO :p

  • cool stuff, but don't make the intro over half the video...

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