Red Faction Guerrilla GeoMod 2.0 Physics (Tower & Lab)
Uploader Comments (rejzor)
All Comments (20)
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nVidia PhysX is, and was, as Ageia PhysX, primarily targeted at large scale precision particle and cloth physics, such as interactive smoke, cloth, water, and wind effects.
It has absolutely nothing to do with rigid body physics.
I really wish people would smarten up and realize that GPU accelerated physics could greatly improve gaming as a whole, and are not some new replacement for oldschool CPU based physics. They are made to work together.
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Now if we can implent this into battlefied
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@Spyker619 im getting....sleepy.....Curse you Morpheus.......
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@Spyker619 I pick the yellow pill
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@ComradeMagnum I'm gonna go Morpheus on you, and tell you that you can believe, whatever you want to believe.
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@Spyker619 probably, BUT I CAN MAKE EXCUSES, CAN'T I!?!?!? T_T
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@ComradeMagnum I think it's just bad programming.
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@Spyker619 remember that this is mars. their gravity is several times weaker than that of earth. Things that would be considered structurally unstable on earth would be fine on mars. (though that doesn't explain why everything still falls at the speed most would see on earth)
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crysis 2
In some games you explicitly need it. In others it works but is intentionally crippled by running on just one CPU core. I've done a test with Mirror's Edge. Software PhysX and it was running the same (slow) on E5200 @ 3,7GHz (dual core) and now on Core i7 920 @ 4GHz (quad core with 8 threads). Just because it was intentionally coded in a way that you can't run it smoothly on CPU even though i'm quie sure i could get a pretty decent performance on Core i7...
rejzor 10 months ago