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Direct X 10.1: AMD-Techdemo (Grown Simulation)

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Uploaded by on Nov 18, 2008

AMD Froblin-Techdemo: Überblick Die Protagonisten der "March of the Froblins"-Techdemo, eine Mischung aus Fröschen (Frogs) und Goblins, sammeln Steine, futtern Pilze oder faulenzen. Das Besondere neben der immensen Anzahl von 3.000 dieser Wesen ist die Art und Weise ihrer Darstellung sowie die Berechnung der Wegfindungsroutine. Statt letztere wie bisher der CPU zu überlassen, berechnet eine Radeon HD 4800 den Weg eines jeden Froblins; Tesselation sorgt für einen hohen Detailgrad ohne große Performance-Einbußen. Dank Global Illumination kommt auch die Beleuchtung nicht zu kurz.

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  • Black & White :D

  • because it doesn't use this technology...

  • The game has to have tesselation support built in.

  • for everybody who can't read the info.

    the special on this techdemo is that those 3000 goblins are collecting stones, are eating, or going to sleep.

    their path is not stored and not calcualted by cpu but by gpu.

    also tesselation allows high details without much performanceloss and it also includes global illumination

  • If this is possible, why is command and Conquer tib wars so slow if there are many units on the map!?

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