Using MassFX - Part 1
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@3dsMaxHowTos huumm ok then let's still use v2011
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Nice! Thx! ^______^
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@3dsMaxHowTosyes, I have 3D MAX 2011 :P.... thanks a lot for the help
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Thanks; got it.
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mass fx is a cool feature of 2012 3ds max, but what about physx?
manzifabrice 3 months ago
@manzifabrice MassFX is based on NVidia's PhysX engine, just like RayFire
3dsMaxHowTos 3 months ago
@3dsMaxHowTos ok i have downloaded v2012 and i have seen that it's a Nvidia physx based plugin. 1more question, what about reactor and car rigging and other stuff? reactor was easy to use.thanks
manzifabrice 2 months ago
@manzifabrice Reactor has been removed from the 3ds Max 2012 interface. I think the plan is for MassFX to completely replace it but gradually. At this time, MassFX is about rigid bodies, but I believe it will expand into other things (like soft bodies) eventually. Not sure about car rigs though.
3dsMaxHowTos 2 months ago
I downloaded the files in the description but I get this error when I try to open castle-start.max... I'm missing a dll called Built-in
con somebody help me?
rso 3 months ago in playlist More videos from 3dsMaxHowTos
@rso This file was saved in 3ds Max 2012. Make sure you are not trying to open the file in a previous version of the software. Since this tutorial is about a feature that is only in 3ds Max 2012 (MassFX), it didn't seem crucial to provide the file in 2011/2010 formats.
3dsMaxHowTos 3 months ago