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realtime raytracing in Minastirith

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Uploaded by on Feb 1, 2010

A realtime video capture of a (realtime) walkthru the Minastirth model (donated by Flavien Brevion) containing 6 million polygons, with my raytracer, made in 2005. The video was recorded in a dual core Athlon CPU, in multithread mode and using SSE for packet tracing.

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  • this is a well known map from wolfenstein enemy territory i used to kill a lot of people wth my mg42 on those slopes

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