Published on Dec 28, 2012
Playstation All-Stars Battle Royale: Dante Roll Punishes
Dante's neutral square attacks are very unsafe on block and whiff. Also, the direction of the square chain cannot be changed once it has been started. The problem here is that most of Dante's combos start with the square chain so missing it leads to free AP/kills for opponents.
However, Dante's down square attack can be used anywhere within the first 3 neutral square attacks and it can also be used in the opposite direction. While starting combos with down square won't lead to large amounts of AP, it will give you a chance to recover from a hard punish and gain a little bit of AP in the process.
0:00 - down square, triangle, forward circle, down square, up triangle, forward circle, square, land, double jump forward, up square, triangle, forward circle, square.
Basic roll/whiff punish. Wallbounce portion won't always be available so it would normally end at the part where you land.
AP - 73 (without wallbounce), 154 (with wallbounce)
0:09 - down square, triangle, forward circle, up square (follow), square, square, up square, triangle, forward circle, square.
Brings you into the air if there is more than one opponent and the others might interrupt. Launch is not always reliable which brings us to the next combo.
AP - 136
0:18 - down square, triangle, forward circle, up square (no follow), up triangle, forward circle, square.
Recovery combo if you attempt the previous one and miss the launch followup.
AP - 73
0:26 - If only this were viable in a real match...