Mega Man 2 - Skull Castle Stage 1 (Remix Music)
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Uploader Comments (OceanBlueKirby)
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All Comments (42)
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@Iceman0412 Pacman is Namco, and I doubt they'd do Collections on games that are still sorta available in the market.
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this dude is garbage with that rapid buster shit i never use it imma 100% skill
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I was talking about Okkusenman in general.
:P
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I disagree. I prefer the 8-bit vesion to this any day
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okkusenman!
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sounds like a dragonforce song
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I loved the Megaman and X Anniversary collections theyre my most treasured games. Dont you people think its time they put a Contra or Resident Evil anniversary collection out. Im tired of Pacman
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Why waste the Quick Boomerang on that accursed dragon when the buster is just as effective?
MrKeyblademaster1992 2 months ago
Back in the day when I was first trying to beat Mega Man 2, I found out whilst trying out all the weapons against the Mech Dragon that the Quick Boomerang was the most effective against it. I've never tried using just the Mega Buster/plasma against it, but it's also in reference to Mega Man 2: The Power Fighters which that boss's weakness is the Quick Boomerang in one of the game's stories.
OceanBlueKirby 2 months ago
How do you unlock the remixed songs?
martomp1 3 years ago
The in-game remix tracks are available from first turning on the game when setting Navi Mode on in the PlayStation 2 and Xbox versions (supposedly because of the small disk size, the tracks are unavailable in the GameCube version). The various techno remix music pieces that can be listened to in the Secrets menu can be accessed by performing various means in the game (such as defeating a certain boss or beating a game).
OceanBlueKirby 3 years ago
Oh I see, the gamecube version just has the classic ones ... why Capcom why u_u, and it's not disk space, it's just lazy program methods I believe.
shineph 3 years ago
I don't see why it would be any other reason aside from the size of the GameCube disks, since the music, particularly the remix tracks, can be fairly large (and I'm sure all of the tracks play for about five minutes). Even if the GameCube DVDs(?) were able to contain them all, the interview with Keiji Inafune could possibly have taken up that amount of space, too.
OceanBlueKirby 3 years ago