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Mega Man 2 - Skull Castle Stage 1 (Remix Music)

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Uploaded by on Dec 9, 2007

This video features the remix music found on Skull Castle Stage 1. The NES music is here: http://www.youtube.com/watch?v=YagQJthM5sw

My aim for shooting down the Pipis' eggs has become much better recently. I don't often use Item 2 in the area full of Squirms since it is needed for the first part of Stage 2. Quick Boomerang is the only weapon that is used for the rapid fire feature, and proves to be very effective against Mech Dragon.

Recorded off of Mega Man Anniversary Collection for PlayStation 2. The hints from Navi Mode are shown mainly for the benefit of others; if need to be read longer, pause the video. To save time and enhance uniqueness, easy difficulty was set.

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Uploader Comments (OceanBlueKirby)

  • Why waste the Quick Boomerang on that accursed dragon when the buster is just as effective?

  • Back in the day when I was first trying to beat Mega Man 2, I found out whilst trying out all the weapons against the Mech Dragon that the Quick Boomerang was the most effective against it. I've never tried using just the Mega Buster/plasma against it, but it's also in reference to Mega Man 2: The Power Fighters which that boss's weakness is the Quick Boomerang in one of the game's stories.

  • How do you unlock the remixed songs?

  • The in-game remix tracks are available from first turning on the game when setting Navi Mode on in the PlayStation 2 and Xbox versions (supposedly because of the small disk size, the tracks are unavailable in the GameCube version). The various techno remix music pieces that can be listened to in the Secrets menu can be accessed by performing various means in the game (such as defeating a certain boss or beating a game).

  • Oh I see, the gamecube version just has the classic ones ... why Capcom why u_u, and it's not disk space, it's just lazy program methods I believe.

  • I don't see why it would be any other reason aside from the size of the GameCube disks, since the music, particularly the remix tracks, can be fairly large (and I'm sure all of the tracks play for about five minutes). Even if the GameCube DVDs(?) were able to contain them all, the interview with Keiji Inafune could possibly have taken up that amount of space, too.

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All Comments (42)

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  • @Iceman0412 Pacman is Namco, and I doubt they'd do Collections on games that are still sorta available in the market.

  • ill always prefer the 8 bit nes version but the music in this version is brilliant - especially around 1:49 & 3:00

  • this dude is garbage with that rapid buster shit i never use it imma 100% skill

  • I was talking about Okkusenman in general.

    :P

  • I disagree. I prefer the 8-bit vesion to this any day

  • okkusenman!

  • sounds like a dragonforce song

  • I loved the Megaman and X Anniversary collections theyre my most treasured games. Dont you people think its time they put a Contra or Resident Evil anniversary collection out. Im tired of Pacman

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