Maya Tutorial 9 : Water Shader
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hi, i would like to know what file u used, the image. and if not specific, what particular type and how it affects the texture.
thanks.
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@ComposedBaZ oh!! and by the way.. the fractal node that i talked about was the displacement map.. NOT the one connected to the +/- average
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@ComposedBaZ just gonna share what i did for a little animation.. this is one of the ways and just mix other techniques you know.. you can apply a wave deformer.. and adjust amplitude (how big the waves are) then key the offset (you'll see when you try this).. also on the fractal node.. check the "Animated" option on the fractal attributes and key the Time
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I have a question, maybe you could make another tutorial or have a simple answer to my solution. ^^; I'm wondering how you would go about animating the water and maybe having water interactions with other objects. Nice looking water though.
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I would like to know why you would use a shader like this when you could use the ocean shader that's in Maya. Is this more accurate looking for stills and the Ocean shader is better for animation ?
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@ComposedBaZ You could replace the fractals by similar evoluted (animated) fractals made in a program like after effects.
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Wait why do you have to import an image? And what the heck are nodes and stuff? Also very cool water :)
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is speed 2x ? xD
How would you go about adding a small bit of animation to this?
ComposedBaZ 8 months ago 8
Decent tutorial, thanks. I'd suggest explaining the "why" along with the steps. Why add the photo? Why add the +/- node, etc.Was a bit fast in places, but otherwise good. Cheers!
jigen08 5 months ago 4