UDK classes tutorial: Make a third person Custom Game w Character

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Uploaded by on Sep 16, 2011

Help and questions answered on FMJGames.com Thanks!

UDK classes tutorial: How to Make a third person Custom Game w Character
+For beginer to advanced UDK or Unreal Devolopement Kit user.
+The files can be found at FMJGames.com under tutorials.
This shows where to insert specific file types ,UC files, in the Unreal folder structure to make UDK read your custom game type. It will also make UDK read what character to use and play as, animation tree to use, animsets involved, and the physics model, as well other customizable options should you go further into the beast that is Unreal!!!

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Uploader Comments (MatthewMatte)

  • i have one question when i make game were to get files to publish ?

  • @doreto95 You will want to use the Frontend.exe included in the binaries folder of UDK just follow the steps once opened and you can have a exe of your very own game.

  • followed the tutorial on the website, but every time i try to compile, it comes up with

    development/src/fmjgame/classe­s/fmjplayercontroller.uc(8) : error, missing '<' in 'array'

  • @aliasdarknut Sounds like you have a syntax error on line 8. Check what that line 8 says in a (in text editor that lets you search by line number) and post it here. Or if yousee the error a missing ; or ] just fix it and re-run compiler. let me know if you have more questions. I also have a forum up at FMJgames.com with other questions that have been asked about this tut.

  • @aliasdarknut Ok so you don't have this defaultAnimSet(0)=AnimSet'AxMe­sh.Anims.BigMarine'

    you need to switch it to the default male animset, youll have to open the content browser and search animsets only and youll see the one im talking about. Then you can right click and copy full name to clipboard, shut down UDK and paste it in your code and recompile. should fix it.

    For copy and pasting the script.

    fmjgames.com/tutorials/udk-cla­sses-tutorial-third-person-gam­e/

  • @TheEliteMontage There is a manual compiler, it's called Frontend.exe its in the Binaries folder. Did you get it to work?

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  • @aliasdarknut hey i have the same problem. what exactly did u type in to fix it please

  • @aliasdarknut heay im having the same problem as u. what do i change the default anim too?

  • @MatthewMatte got it working, it was that and i hadn't stated that it was an AnimSet array, thanks for the help, been trying to get a custom class working for ages

  • @MatthewMatte added < but it is now stating "unrecognised type 'defaultAnimSet'", ive been searching for answers on the internet but have found nothing, and being a beginner at scripting (only doing this to add a custom character with the freedom to add anything else like animsets, etc) i dont have the knowlege to fix it myself

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