How To Create a Walk Cycle in Flash CS5: 002 - Creating a Walk Cycle with Bones

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Uploaded by on Feb 21, 2011

A more in depth look at animating a walk cycle in Flash CS5, using the bone tool. I use an example from the Animator's Survival Kit to illustrate.

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  • hey great videos i just want to know how did u get the guide ?

  • @weird693oh Do you mean how do you create a guide layer, or where I got the walk cycle from? The walk cycle is copied from 'The Animators Survival Kit', which is a great reference book for animation. To create a guide layer, you click on the new layer icon in underneath the timeline, right click it and select 'Guide'.

  • If you make your walk cycle into a symbol, then you can copy that symbol into the library of any of your other animations and reuse it as many times as you like.

  • Are you working with a tween? (And what kind of tween?)

  • @damaged2 They are a special kind of tween, which uses 'poses' instead of keyframes, that can only be used on Armatures. To understand how they work, watch the first four lessons about bones, before you start on this one. Youtube will not let me paste links into replies, so just search for How To Animate with Bones in Flash CS5: 001, 002, 003 and then 004. For a list of all lessons go to my website (mentioned at the beginning and end of each video) and go to the 'Learn Flash' section.

  • Hey man cool tutorial. How did you keep characters left shoulder behind the torso? My symbols keep coming in front of my characters torso.

  • @smokinsonu Click on the left shoulder symbol then hold down Command on Mac or Ctrl on PC and press the down arrow key to send it to the back. Or click on the left shoulder symbol and go to Modify menu>Arrange>Send To Back.

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  • THANX ALOT I APRECCIATE IT... BUT MY QUESTION IS.. After i make my walk, can i put that walk on all my other cartoons??????? or do i have to do it all over again?

  • @TweekDash No, it won't matter. It just means that you won't be able to reference individual frames within that symbol (like different hand shapes: clenched, open, pointing etc). If weren't planning to that, then it won't matter. You can click on a symbol and change it from a movie clip to a graphic in the properties panel, if you ever need to change a symbol type.

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