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Do(g)mino chain

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Uploaded by on Sep 5, 2006

Made with Blender, Icarus for camera matching.
Moving objects are baked from game engine.
Lot of work on IPOs to make pieces move faster.
Sun light for main illumination & shadows.
Negative spot to simulate lighting condition on pieces not in full sunlight (good trick...).
Other lights for overall lighting.
Rendered with internal raytracer.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (roomk)

  • lol i noticed the dominoes were just off the ground at the start like 2 frames, i assume thats so they dont jump up from touching the plane

  • you're right. didn't know how to do them stay without jumping. this was the only option I had. I should study more...

  • Wow i thought those dominoes were really there, until they started moving in slow motion...lol.

    That was intentional, right??

  • No, no. They were really there, and their motion was normal. My dog move very fast, so I had to slow down the whole video to make it visible. (lol)

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All Comments (11)

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  • hey hey tell me where you find the tutorial please!!!

  • Too slow, but VEEEEERY cool!

  • Very, very cool! Love how you mixed reality with your final end product! Very impressive!

  • Hahaha! The comments are the best!

  • You're right. Better illumination than animation. :)

  • It looks real. I actually thought it was.

  • of course it is not, is pretty obvious that the dog is computer generated lol

    Good joob iluminating, but the slow movement from the domino makes worse the final result.

  • is that dog real?

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