CyberMage - Darklight Awakening Gameplay

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Uploaded by on Jul 2, 2010

The first thing I can say is shame on me that I haven't played it when it came out. If I would have known about the game 15 years ago it probably would have become one of my all time favourtie FPS games.

Sadly I played it for the first time just 2 days ago but it did not affect my impression about the game in any negative way as I am a nostalgic person anyway.

I'm playing the training map in this video which is just there to saughter a lot of enemies while you get used to most of the functions and controls.

The story may be not for everyones taste because it mostly seems like a normal cyberpunk game and it has a great atmosphere but there are also aliens and magical powers mixed in.

Compared to other games in that era the game features very much interaction with NPC's and the environment. There are codepads that can be used (which actually open a screen where you see that thing in detail and have to use your "hand" to write in the code) there are many items to pickup ranging from key- and ID-cards to audio logs and even weird ancient magic objects like magical stones or eyes most of which are used to open doors.

You can also drive tanks and use flying vehicles which is pretty awesome for such an old piece of software. I mean which other FPS games did allow that at that time?

As this still a shooter afterall you get a wide variety of weapons all of which you are already familiar with. From swords to laser pistols, assault rifles and rocket launchers.

In the hub level where you always return to in the mid part of cybermage there are also stores you can go into. In there you can use some sort of dispensers to buy ammo, weapons, armor and medical supplies.

Most of it has to be bought actually because you don't really get a lot of ammo for weapons so you have to get it that way.

But this is why you also have you magical powers. You power automatically recharges after some time so you can infinitely use it. You abilities can be expanded by killing enemies that also have magic. If they used a spell you hadn't before you can "pick it up" and use it for yourself.

The story is also a large part of cybermage which for most games of that era was not applicable. The game only has an intro and outro video in a comic style, the rest of the story happens right in the game through NPC dialogues like we are already used to from games like Half-Life.

But after all the praising I thought that the game also had its downsides.
I have to say I did not find any big bugs in the game but other problems.

First thing that came to my mind is that most levels are way too dark. Some of them are so dark you can't see a damn thing 3 meters in front of you. Ofcourse sometimes this was for the atmosphere but mostly it was just annoying.

The second thing was that about half through the game, the gameplay sunk rapidly down to doom level and turned to some kind of Catacomb Abyss clone in the last few levels (Right after the "nowhere land" mission).

The third thing that was annoying is that many of the levels require you to find a 3 pixel sized secret button which is so easily overlooked that you run around in circles for hours until you find it.

The last thing are the controls of the game, you can change most of them but not all and the mouse can't be configured either. For example the movement keys can not be changed which is just stupid. I use the arrow keys anyway so I had no problems but other people may want to use WASD.

All in all it is a very nice game and I regret that I played it now and not 15 years ago. It has it's problems but is definately worth a try. It is just very hard to find nowadays ;)

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Uploader Comments (NostalgicGames)

  • I like this game, but can't get it to play anywhere near this well on my old 2004 era computer. Do you need a supercomputer to play Dosbox? Terminal Velocity works okay.

  • @axecalibore Yeah you need a pretty fast CPU if you want to play 3D Games like this because the emulation seems to be very complex.

    However, it is recommended to use the lowest resolution for 3D games. I also played Cybermage in 320x200? Don't know exactly what it was although I must admit the graphics get very pxelated at such low resolutions ;)

  • My favorite FPS when it came out. I still have the disc and the comic that came with it. I want to remake the game in a newer engine I know source, unreal and id's tech engine just gotta really plan it and figure out what one would be best suited for this game. I actually stumbled upon this video searching for overhead map shots to help with this purpose.

  • @necromx I would not recommend tryin to rebuild the maps from cybermage because some of them are really just blocky mazes. And some of them are so big that the minimap can't get you a good overview (also because of multi level areas.)

    I would recommend watching a walkthrough of the game on YT or playing it yourself and then try to re-imagin/design the maps to fit them into newer standards.

    And the UDK would be good because then it could be a standalone game. ;)

  • If anyone wonders about the random weapon switching/firing and inventory/menu opening sometimes it has to do with a problem in dosbox. I had to cut the video into 5 parts and everytime I stop/start recording I have to push ctrl+alt+F5 and ctrl is for firing so yeah you see the result :P

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  • im going to try to run it again on a k6-2 333mhz

    and i knew about this game when it was announced a year before it came out

    and i also remember it being the first game that i can remember that you could get inside vehicles in the air or land and shoot stuff...great fun

    ya im a nerd and been playing pc games for about 23 years now lmao

    oh and i do have a career and a family and did my military time also before i get flamed i had to put that out...

  • Now this makes me wonder as to the story of CyberMage with all of those robots saying "Only the strong deserve to live !"

  • @NostalgicGames I've played the game a million times and that's what I was planning on doing but overheads of the originals help with getting the general proportion of the levels right. Yea when it came out it looked really good but by modern standards the maps are really simple and plain layout wise. The beginning for example i would make the caves more cave like instead of just square blocks looking like they were carved through a rock textures. Don't worry I know what I'm doing lol

  • Wheeeeh!

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