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Making & Importing a Suit Tutorial Part 1 of 2

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Uploaded by on Aug 1, 2010

You need free Seamless3d 2.166 or up for this tutorial which you can download from:
http://seamless3d.com/download

And you will need the t-piece and jacket files which you can download from:
http://www.seamless3d.com/pre-stitched/

Short cut keys (All Left keys):
Stretch/Squash and rotate 1D: Control Shift
Stretch/Squash 1D: Alt
Stretch/Squash 2D Control Alt
Orientation lever in neutral: Control
Select control points: Shift
Un-select control points: Control Shift
Selected points control panel: Control T

Part 2 of this tutorial: http://www.youtube.com/watch?v=w2fEDak7HAM
Narration:
00:00 hello I'm Thyme from Techuelife Island. What do you think of my new suit? In this Tutorial I'm going to show you how you too can make yourself a suit like this, using a simple t-shape to make the trousers and a similar type object to make the jacket and how to import them into your avatar.

00:19 Lets begin with making the trousers. Open the t-piece.smls file which you can download from the link below: http://www.seamless3d.com/pre-stitched

00:27 As you can see the t-piece object contains 4 NurbsPatch nodes.
00:32 Zoom in using the mouse wheel and position the view by dragging on empty space.
00:39 To select multiple control points, hold down the left shift key while dragging.
00:45 To rotate the selected points, drag the green control point on the end of this orientation lever.
00:51 The control points rotate around the blue pivot point
00:54 Each time we select a group of points the pivot point is automatically put in the center of the selected points.
01:00 Drag the pivot point to change its position.
01:03 By holding down both the left control and left shift keys while dragging the orientation lever, we can simultaneously rotate and stretch the selected points.
01:12 To move the selected points, also known as translating, drag anyone of the selected points.
01:19 By holding down the left alt key while dragging the orientation lever, we can stretch the selected points in the direction of the orientation lever. This is the same stretch function we used before except we are prevented from accidently rotating the selected points, which is useful.
01:35 These stretch functions scale the selected points in only 1 dimension but we can stretch in any dimension by changing the view orientation.
02:02 Ok it already looks like a pair of trousers but notice how here the control points are not so evenly distributed. Less control points in a region means less control shaping the region but we can more evenly distribute control by stretching and dragging nearby points towards the region.
02:37 When done, save the trousers to a file so that we can import them later.

02:49 Now to make the jacket.
02:51 Open the jacket.smls file which you can download from the same link we downloaded the t-piece from. This basic object is in fact very similar to the t-piece except it is made from 4 cylinders instead of 3 and the mid patches are not joined together at the front so that we can leave the jacket partially or fully unbuttoned. This same object can also be used to make a shirt.
03:13 We want to make the arms thinner using the stretch or in this case the squash function but our orientation lever is not at the right angle. To change the orientation of the lever without rotating the selected points, put the lever into neutral by holding down the left control key. Now we can squash our arm. We can squash or stretch in 2 dimensions simultaneously by holding down both the left control and left alt keys.
03:47 Use the rectangle selection tool to unselect control points the same way as when selecting points except hold down both the left control and left shift keys while dragging out the rectangle.
03:58 Set the view to a 45 degree angle to make it easy to bend the arms down 45 degrees.
04:06 Unselect all the selected points except for the first ring so that we can rotate the first ring back to being oriented half way between the arms and the torso.
04:16 Drag the arms out and stretch the torso in 1 dimension to meet the arms.
04:32 Squash in the neck in 2 dimensions (ctrl alt)
04:39 Shorten the neck
04:43 and bring down the top ring to form the collar
04:48 Tilt the collar forward a little from a side on view.
05:05 Feel free to play with the collar to style it to your liking.
05:11 Close in the front to button up the jacket.
05:51 Now our jacket is ready to be imported.

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Uploader Comments (thymefromti)

  • hi Carlos, the modeling used in this tutorial is known as NURBS modelling. The NURBS patches are set to behave the same as Bezier spline patches. Yes splines can make it much easier to both animate and model characters than using polygons directly. The animated speaking character you see at the beginning of this tutorial was made by Seamless3d. Please see my tutorial: Modeling a Face From a Pre-Stitched NURBS Patch Structure and my tutorial: Beginners NURBS Control Point Animation

  • So difficult.

  • @ii69edii It is not difficult but It takes time and perseverance to get familiar with new concepts and the layout of a new program. Please make a video showing yourself following the steps and show/explain where you are having trouble so that I can help.

  • WOW ! CONGRATS thyme for this so pretty video and tutorial ! hugs ;o)

  • @LillyPrincess1 thanks Lilly :) hugs

  • Very nice and instructive video. Really liked your calm voice and the calm modelling movements

  • @barrdunge Hey Mats good to hear from you :)

    Hope things are going well for you in Sweden

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  • Seeing this tutorial I was starting to think that this "new" (?, well at least for me) way of modeling remembered me about the spline modeling tool (which I think is more intuitive and fast than the polygon tool). Is it a new and, can we made a full character just using that tool? or am I not seeing it ok? I have no knowlodge of 3D programs

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