Making of the Destiny - Stargate Universe - Modeling the Ship

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Uploaded by on Oct 28, 2010

This is the Ship "Destiny" from the tv series Stargate Universe. I started this project months ago, and have been slowly working at it.

This is just a quick screen capture of me modeling some of the outer hull parts.

The ship is not even 50% completed yet, and the poly count is 1.5 million. More than likely, it will be much higher once this is finished.

Right now im modeling everything with a symmetry object. That way, most of this stuff only have to be modeled on the left side, and then the symmetry object will automatically mirror everything over to the right side..... basically I only have to model the left side of the ship, although some parts are not symmetrical.

Once its done, ill try my hand at re-creating the FTL (Faster than light) effect with the light, stars, and particles being displaced around the ship.

I dont even know how many hours ive got into this as of now. Could possibly be upwards of 50+.

And of course, like always, all of this is modeled in Cinema 4D.

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (ShepperdOneill)

  • It's a damn good model, but I am pretty sure that only the main cannon had 3 barrels, and the rest of the turrets were single-cannoned.

  • @muodypl2 Everything was modeled according to HD screen caps from the show, including all the cannons. :)

  • how did you cut the windows in the hull (stupid question)

  • @Johnthepredalien Some of the windows are a texture that I made (with alpha), and other windows are cut into the hull using a boole. I was able to use the boole cut in some areas without messing the geometry up. Otherwise, using a boole can quickly get messy.

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  • @ShepperdOneill That's weird. I have rewatched the series for the 3rd time now (I know how it sounds like) and I have yet to notice that large turret with 3 barrels near the dome (watching Blockade and Gauntlet right now :P)

    Anyway, I didn't expect a reply, to be honest. Thank you very much, and I hope you'll manage to finish this project. It could well be used in a game with an engine that could handle your 4 milion polys. :)

  • Awesome.

    What is this kind of Software you are using, may I know? please thanks

  • Amazing!!

  • Amazing

  • Good job! :)

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