Phun water clock

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Uploaded by on Apr 5, 2008

A real water clock is a lot more elegant than this, but the principles are the same. The idea is for a quiet trickle of water to fill a balanced bamboo tube, and then tip over when it is nearly full. The result is a pleasant white noise punctuated by a wooden "tap tap" sound every interval.

Music: "High" by The Cure

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Science & Technology

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Standard YouTube License

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Uploader Comments (DistracticusPrime)

  • whats the optimal zoom level for anti-water-lag? 0.o

  • Read the above reply to t3hpwnagekovenant... the important thing is to zoom in as much as possible before you create the scene. That way everything is smaller, and needs less water.

  • Sounds like you should zoom in first. The lag is because of too many particles. If you zoom in and make everything smaller scale, you won't need as much water, which means fewer particles.

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All Comments (12)

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  • @jahildebra ruchałbym

  • mine is not zoomed in but i think its becus its just a beta version of phun...but i think you are right about that

  • actually 0% 100% opacity is visisble 0% is invisisble...this is version is v.4.22 beta

  • Version 3.0 didn't have transparency yet. ;)

  • Every time I try to create water, the sim starts lagging like crazy, and the object disappears except for a few blue specks that very very slowly fall to the ground. Does anyone know how to fix this?

  • you can just set the opacity to 100%

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