GroundUpEngine Development [7.6] Particle Test

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Uploader Comments (hebronsawyers)

  • AWESOME NJ MAN, my dream to make something like this

  • @MrProgrammingX Thanks!

    The sky is the limit bro :)

  • nice work!

    what lib do you use for the vec3 class? i could use something like that now :D.

  • @remco138 Ty!

    I learnt basic Vector Math in high school, and learned to use it in the code. I brushed up on better stuff like Dot Product, Cross Product, etc.. from GyroVorbis tutorial.

    ( Basically )

    class vec3 { float x, y, z; }

    ( Add Init Constuctor )

    vec3(float X, float Y, float Z) { x=X; y=Y; z=Z; };

    ( Add Operators for Math )

    e.g. vec3 operator+(float val) { return vec3(x+val, y+val, z+val); };

    Bingo Bango! :)

  • Good job! Btw, Code::Block 10.05 is out.

  • @blackcoder41 Thanks!

    I have the latest version of Code::Blocks on my PC, but this was recorded on my laptop which I had left an older version installed :P

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All Comments (20)

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  • great job

  • Great job!

    I'm still working on my .obj loader so I know all this stuff takes some work :) .

  • Gotta admit it. I am jealous of you haha :D

  • very nice job, to make the smoke a bit better you could try billboarding, this would also provide optimization. it is basically a 2d image that always faces the user so you rotate it to face the user and you could give it a shot.

    ps. usually used in backgrounds and for non important items but i found it to work with particles.

  • Nice job man, loved it.

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