CryEngine 3 SDK Tutorial part 26: Custom Terrain Material[HD]

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Uploaded by on Oct 22, 2011

http://www.cybergamearts.com
This is the 25th part of the Cryengine 3 sdk tutorial series and today we are going to take a look at how to install the CryTiff Photoshop plugin for the the Cryengine so we can finally start making our own custom textures.
If you have any questions please message me or send me a skype invite( Name: CyberGameArts)

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Uploader Comments (CyberGameArts)

  • Hi, CyberGameArts

    can u teach please us how to create custom texture particularly for ROADS ....

    when i tried it on the roads in CryENGINE 3 the existed road simply disappears ...

    the road materials that comes with SDK is not enough??? ...

  • @bharathsn007 ok,i will do that in the in the future. Thanks for mentioning it!!

  • is it possible to have a short tutorial of making a building and texturing it and stuff. or house and inside it . thanks keep up the good work bud

  • @kia0gh i will do that

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All Comments (21)

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  • @The1stvsoulxd

    nope you have to pay for it.

  • awesome tutorials! im wondering why there have not been any new ones in some months ?

  • @The1stvsoulxd ya, but there are several ways to get it cheaper (student) or completely free, if you know what I mean. :D

    But I won't say more, google it :D

  • @TheNeoLegends WTF IS IT REALLY 1000€!!!!!

  • @The1stvsoulxd LOL OMFG NO

    costs about 1000€ (Extended)

    pls correct me if its wrong

  • @iamnameless21 yes it is ^^

  • Hi,

    In the tutorial "CryEngine3SDK Tutorial part 27_ Custom 3ds max models"you've taught us how to create custom models.

    I followed exactly what u did.When i put that crate into the game i can actually pass through that crate(i mean box)and i can also see the box,named proxy,with unassigned material (replace me).please tell me how to fix this?

    Also I've designed and small home in 3ds max.do i hv to create proxies for each and every objects for cryengine 3.Its a tedious task rite?

  • @CyberGameArts

    Hi,

    In the tutorial "CryEngine3SDK Tutorial part 27_ Custom 3ds max models"you've taught us how to create custom models.

    I followed exactly what u did.When i put that crate into the game i can actually pass through that crate(i mean box)and i can also see the box,named proxy,with unassigned material (replace me).please tell me how to fix this?

    Also I've designed and small home in 3ds max.do i hv to create proxies for each and every objects for cryengine 3.Its a tedious task rite?

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