Uploaded by trance12 on Jan 15, 2011
This video tutorial provides instructions and tips for using the Second Life 3D avatar mesh in Adobe Photoshop CS4 Extended or CS5 Extended.
Get the PSD's: http://www.exodusinc.net
Baked Textures (FREE!): https://marketplace.secondlife.com/p/Fake-Bake-Shaded-Avatar-TGAs-Tutorial/14...
Original (text) tutorial source: http://rezzable.com/blog/rykerbeck/tutorial-painting-avatar-mesh-using-photos...
Music (used with permission) by CruciA Static - http://www.youtube.com/user/cruciamentum
-Statika Mix
-I Look Away
-Gemini
-Hot
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81 likes, 2 dislikes
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Uploader Comments (trance12)
All Comments (47)
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Thank you Trance, thats very helpful
Hermdon 2 days ago
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@trance12 TY:) I always do temporary uploads (sometimes i even wear a skin for a month,temporary uploaded everydays,saving my 30L,O.o lol); I get t feeling (about skin) that, face can have a smaller image size than the rest of t av body images; i mean, 512 for t face, and 1024 for t upper and lower body, for instance; i will test that with more atention: But, watever, TYVM for your observations:)
Carmilaish 2 weeks ago
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@mmbjulien Pssst, you should have two versions of photoshop on your computer if you check your menus. There's the norm and 64bit version. 64bit version doesn't even have 3d menu so it bitches about the rasterize, but try the other version and things should start working.
Slebari 1 month ago
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Awesome tutorial. But just out of curiosity, why did you have us load and group the baked textures too? We've never used them. Well you never did, on the video :)
RaidenCage 3 months ago
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as a noob in clothes making..thank you so much for the video trance. Can you export this as mesh clothing to SL?
qisreenelton 3 months ago
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Thank you so much for this..I been wanting to make mesh clothes for my shop and you have saved me *hugs*
MrsJD4Life 4 months ago
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Everytime i talk inworld (sl) about upload in 1024/1024 (my case r skins), they almost kill me O.o; PS: 512 or 1024.., tell me: btw do u know if 700/700 or any other size between the sl default 512 and the best resolution(?) 1024, can do any harm? Any prob doing 800/800 instead of 512/512 or 1024/1024? Must be necessary 1 of this 2 file size? U cant do a file size between those 2? o.o
Carmilaish 4 weeks ago
@Carmilaish While I agree that large images placed on small items such as tiny prims, is a waste of resources, textures on larger surfaces often lose considerable resolution if the image is in any way complicated. For an avatar, smaller images WILL likely sacrifice resolution. You could upload in odd sizes, but SL will re-size them anyway if you do (thus again, sacrificing resolution). Stick with 256, 512 and 1024 proportions. Always do test uploads first and decide what looks best.
trance12 3 weeks ago
hi.i've been having a prob with the 3d models.when opening them photoshop asks me to rasterize the files or it won't open.i'm using cs5.is there a compatibility problem?
mmbjulien 5 months ago
@mmbjulien Not that I'm aware of. I originally put them together in cs4 but I use them now just fine in cs5. It's possible perhaps ps isn't allocated enough memory usage? You can change the max mem (the recommended amount depends highly on your system capabilities) by going to edit > preferences > performance. Other than that, I have no other explanation.
trance12 5 months ago