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Guild Wars 2 GDC 2010 - YouTube Edition - Part 4

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Uploaded by on Mar 28, 2010

The game takes place in the Guild Wars fantasy world of Tyria, 250 years after the players defeat the Great Destroyer in the Eye of the North expansion. Five elder dragons, sleeping beneath the continent, have awoken causing widespread destruction to Tyria and corrupting its inhabitants. The once dominant humans of Tyria are in decline, supplanted from most of their land by disasters and war, while the dwarves are all but extinct. Old and new races alike have begun to rise in the resulting power vacuum. Old cities have been destroyed and rebuilt, kingdoms seized and reformed by new rulers. The continents of Cantha and Elona, introduced in the expansions, have been cut off by politics and the dragons. The advancement of time is reflected in the changes in culture, including armor and clothing as well as in the advancement of in-game technology. The player is tasked with uniting the different player races which is required to be able to effectively combat the elder dragons.The game primarily focuses on the combat against only one of these dragons, Zhaitan. Many of these races will clash, as well as unite to accomplish what new challenges Guild Wars 2 has to offer. Guild Wars 2 uses an improved version of the proprietary Guild Wars game engine. Improvements to the engine include true 3D environments, enhanced graphics and animations and the use of the Havok physics system. The developers say the engine now does justice to the concept art for the game and concept art will be integrated into the way the story is told to the player. Guild Wars 2 game play has been modified from Guild Wars to include a variety of different features. Guild Wars 2 will allow a player to create a character from five races. The maximum character level has been increased also, however the developers emphasize they wish "to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap." Two mechanics have been described which are intended to prevent this and allow players to play the game how they want; a sidekicking system, similar to that used in City of Heroes", will be introduced allowing high-level characters to transfer their powers to lower-level characters and entry to e-sport type PvP will grant access to all skills, items and provide a fixed level. In a departure from the high number skills present in Guild Wars, Guild Wars 2 will focus on quality of skills over quantity and will also reduce the overall number of game modes to reduce balancing complexity. In PvE content Guild Wars 2 will use a persistent game-world but still utilize instanced content as a story telling device. Instead of quests in this game-world, the persistent area will have a set of scenarios, or events, which dynamically occur depending on player actions in the area. These in-game events are designed to allow character of all levels to continuously interact with the game-world. Underwater areas are being added for players to explore and make up approximately half of the area available for players to explore. An NPC companion system will be implemented to help keep the game solo friendly, but characters will be proportionally rewarded if they choose not to use this system. Items, such as weapons and armor, are intended to have a larger effect on PvE game play. A more elaborate crafting system and other non-combat interactions are also being added to the game. PvP combat will also change from the original series. The popular guild vs. guild matches from the original series will continue to be available, but Guild Wars 2 will introduce large scale world vs. world matches in the in-game setting called the Mists. Players will be able to join this worldwide PvP battle in a variety of roles, with rewards commensurate with their success. Players with characters in Guild Wars will be able to reserve their character names from the original series to use in Guild Wars 2; however, the characters themselves will not be transferable. Some in-game achievements will be translated into Guild Wars 2 using the Hall of Monuments in the Eye of the North expansion. infomation found on: http://en.wikipedia.org/wiki/Guild_Wars_2

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Uploader Comments (NornAlliesGW2)

  • Who could survive reading that text wall of death? oO --------->

  • @fearmycomments  lol

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  • @GWChat The "seasons" never changed, there were different environments due to their location. And you are proving that people like the gameplay of nightfall the best, but the gameplay has nothing to do with GW2's gameplay. Yes, I do think GW2 may release additions of Elona and such, but not because of how people feel about those continents in GW.

  • They will probably bring back cantha and elona in add-ons as elona was most peoples favourite and i personally agree, tyria was just wierd how come the seasons change so rapidly, cantha was bull crap unless you were obbsessed with pvp nd eotn was good but as it was in tyria same things apply

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