Uploaded by The1Nostalgic on Feb 14, 2009
Game Introduction:
One millennium ago, there lived a Prussian painter by the name of Gar-Hob. Hob was a reclusive man, a man who would prefer to paint the reflections of his tortured soul rather than to develop human companionship. Left to his own devices, he continued to live in peace until one day when things took an abrupt turn.
Bishop Adalbert was a corrupt and fanatical monk who set out to Prussia with the conviction to convert people to Christianity. One day, upon entering Gar-Hob's village, Adalbert encountered Hob's paintings. What he saw was pure and utter disgust.
Long story short, Adalbert denounced Hob as an evil incarnate and the word spread to the streets. Armed with pitchforks, the villagers took no time in finding the culprit. Hob was caught, tied and burned at the stake along with his paintings.
Even though Hob's body ceased to exist, his soul lived on, now consumed by hatred for all humanity.
It is now a thousand years later and Gar-Hob has returned to exact revenge on humankind. Fortunately, Hob's plan was envisioned by an ex-exotic dancer named Angel.
While trying to warn others, Angel was kidnapped by Hob and imprisoned on the Dark Isle. Now the furious Hob intends to re-enter the living world through her. Fortunately, Angel's positive outlook on humankind has helped her resist manipulation and prolong the inevitable.
With the darkness approaching, the forces of good have created devices based on the seven deadly sins to help counter the foreseen catastrophe. Those devices were chosen to be delivered to a location by a digital band called the Millennium Fake Brothers, aka MFers.
Unfortunately, the lack of caution on the part of MFers resulted in Gar-Hob gaining control of the devices. Now in his possession, the devices were reversed and they now serve as the catalysts to the upcoming destruction.
This is where you, the player, comes in. You are humanity's last chance to avert the apocalypse and one thousand years of darkness. Saving the world in Of Light and Darkness: The Prophecy primarily consists of redeeming apparitions, ghosts of people who--in life--committed one of the seven deadly sins.
Quick Overview of the Acts:
Of Light and Darkness features 4 acts where the gameplay takes place.
In act I there are 9 normal apparitions that need to be redeemed.
In act II there are 21 normal apparitions that need to be redeemed. Also, some of the rooms are locked at the start and need to be opened with the scattered artifacts.
In act III there are also 21 apparitions that need to be redeemed, but unlike act II, act III features special apparitions and dark lords. Special apparitions and dark lords need to be redeemed in special rooms not available in acts I and II. Also, they are much faster when it comes to the moving around the map (village to be precise) and they will punish the player severely if they are caught while holding a specific artifact. Some of the rooms are also locked at the start and need to be opened like in act II. Finally, and to reiterate, act III features 14 standard apparitions, 4 special apparitions, and 3 dark lords which need to be redeemed.
Act IV has no apparitions of any kind that need to be redeemed. The final act takes place on the Dark Isle where the player is confronted with the final puzzle by Gar-Hob.
9:19
Of Light and Darkness Longplay (Act I Part 1/3)by The1Nostalgic1,898 views
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@8SparrowBird8 I think it's Mondo Apocalypso
video4ever12 1 year ago
@enskje what is "mono apocalypse"?!
8SparrowBird8 1 year ago
Love to listen to this song :D
bloodrunsclear 1 year ago
I loved this game so much
espluper 1 year ago
This tune is so..... hypnotizing... can't get enough.... arrrrrghhh.
enskje 2 years ago
Its a good song though :D
hugothenerd 2 years ago
I need to get this game...
RubyMew365 2 years ago